How would I proceduraly duplicate an existing object in the scene and apply procedural animation to it using just math. I would like for this to be done in c# if possible. but if its easier or someone has a solution for it in another language I'm completely open to it.
If anyone is able to supply a solution feel free to make it super simple.
I have a sphere in the scene and I want to proceduraly duplicate and apply animation to that referenced sphere. The animation itself would be moving the sphere from a random starting point within a 10x10 grid, to its ending point which would be 10 units up(Z-axis) over the course of a half a second. I really hope this is a possible think and that guys can help me out.
example = http://www.youtube.com/watch?v=-CTmD5vrHSg&feature=youtu.be
Thanks
John
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